Category: Nekromanteia
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Nekromanteia #2

The content discusses the challenges of coding AI for a game, considering behavior frameworks like behavior trees and finite state machines. I ultimately opt for state machines due to their simplicity and specificity.
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Nekromanteia #1

I am one month into creating Nekromanteia, implementing a minion selection mechanic guided by a YouTube tutorial, and customizing it with animations and logic.


