Ok so…these earlier dev logs might come off a bit like a ramble because I’m already about a month into development of Nekromanteia. Bear with me while I try to remember the process up to this point
Player Controlled Minions
I wanted the classic RTS-style-select-minions-by-clicking-or-dragging-the-mouse mechanic but I had no clue where to start in order to make that happen. Thankfully, in the age of the internet, you dont have to know anything to make games! Big shout out to CodingQuests on youtube for his wonderful RTS tutorial series that had exactly what I needed.
For the most part I’m using his code for the unit selection mechanic but with some of my own animations. I also moved some of the logic into a singleton as opposed to the “World” node because I knew I would later need to track the player’s army across different levels and it just made sense to me to have to logic always loaded alongside the army tracker.
First up was a selection panel:

Now I just needed something to actually select. So I got to work on a skeleton sprite. Eventually (after an embarrassing amount of time) I was able to whip up this in Aseperite:

So I just needed to put him in the game and make him selectable which was easy enough following CodingQuest’s tutorial.

Success! Now if only he could move…
